What makes majoras mask dark




















If this quote from Romani sounds terrifying to you, that's because it really is. In one of the side quests in Majora's Mask , you are tasked with defending Romani Ranch from That's right - as if this game weren't creepy enough, they had to throw aliens into the mix.

Simply referred to as "Them," these aliens arrive at Romani Ranch two days before the Carnival of Time, with the intention of taking cows. At exactly am, "They" will begin to appear at the ranch. Link's job is to fend off the aliens using his Hero's Bow, until am, when the sun comes up and the invaders all disappear. If you fail in your task and "They" reach the barn, the cows, along with Romani, will be taken into a bright ball of light. If this happens, Link can come back to the ranch on the Final Day, where Romani has had her memory erased and can't remember anything of the night she was taken.

Isn't this supposed to be a kids' game? At the top of Ikana Canyon, Link stumbles upon a music box house that has giant speakers attached to the top although no music is playing. When he first arrives and tries to open the door, he is denied by a voice on the other side, who tells him, "Keep away from our house!

My father is not one of you! When you enter the house, you quickly learn there is nothing of interest on the main floor, leading you down to explore the basement.

It is here that you see a lone closet at the end of the room, where a half-mummified man suddenly bursts out of and begins to approach you in an awkward, stumbling manner. His mouth agape, he is clearly in pain, and it's not until the little girl, Pamela, bursts into the room and tells you to stop that you realize this man is her father.

Pamela forces her father back into the closet, but once you play the Song of Healing for him, he is restored to his normal self. It is revealed that he went insane after venturing down into the well, where Link eventually must ascend himself. It's not often you get a happy ending in Majora's Mask , but even if this story ended up uniting a father and her daughter, it's still one of the creepiest segments of the game to play through.

That is the way of the Garo. Once Link manages to make it to Ikana Kingdom towards the end of the game, he is confronted by the Garo. These ghostly spirits were once enemies of the Ikana Kingdom, and although they perished long ago, they still haunt the kingdom and appear to Link if he dons the Garo's Mask.

Although confused, they still understand that Link himself is not a Garo, remarking, "Master! You called!!!! What are you??? The creepiest part comes later when you confront the Garo Master mini-boss in the Stone Temple Tower. After you've defeated him, he pulls out a bomb and literally blows himself up right before your very eyes, leaving you with the departing words, "Die I shall, leaving no corpse.

That is the law of the Garo. Way to go, Majora's Mask. As the central conceit of the game involves constantly rewinding time over the course of three days, none of the events of these repeated days actually happen outside of Link's experience.

Every dungeon conquered, every side quest completed, every enemy slain -- it all resets whenever Link plays the Song of Time to return to the Dawn of the First Day. Thus, at the game's true conclusion, anything not completed in the last three in-game days does not technically occur within the canonical Legend of Zelda timeline.

New players would be forgiven for being especially confused as to how Majora's Mask can be classified as a Zelda game. Despite being a member of the Legend of Zelda series, the eponymous Princess of Hyrule is absent from Majora's Mask except for a brief flashback that lasts less than two minutes of the game's twenty-seven hours of gameplay time. Given the volume of departures from the greater franchise that Majora's Mask features, it's difficult to say how much Zelda's near-total absence impacts the overall game.

It is clear, however, that the lack of focus on this storied fan-favorite character adds to the overall alienating effect that Majora's Mask imparts to franchise veterans and new players alike. In the early game, the mask is presented as a cursed object that can possess its wearer but later encounters show that it is something far more sinister than its lore suggests.

In the final boss fight, the player is transported to an otherworldly arena where the creature's true form is finally revealed -- an organic tentacled demon that looks like something from the work of H. Hardly anything about this entity is ever revealed over the course of the game's campaign, and the most it reveals about its intentions is a desire to "consume everything. With limited exception, the Legend of Zelda series typically takes a muted or gentle stance toward death and dying.

Enemies dissolve into mist, sparkles, and rupees, and Link's humanoid allies rarely if ever suffer a fate worse than a bump on the head. Majora's Mask throws this sensitivity out of the window with a brutally existential narrative that results in the death of every character in the game if Link fails in his mission.

The "Game Over" cinematic in this event is one of the most visceral and jarring cutscenes in franchise history, featuring the scowling moon engulfing Clock Town in fire and Link becoming consumed by its mushroom cloud blast -- all while the unblinking eyes of Majora's mask watch from the darkness. Jonathan Fitts is an award-winning narrative designer, musician, and creative producer. Since , Jon has been been developing interactive narratives from immersive theatre to video games and everything in between.

Most recently, he worked as the narrative lead for a boutique book publisher, where he was responsible for the development of numerous literary intellectual properties. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 of 14 Next Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

User Info: sleepercell User Info: SilentDarkway. This is a very vague question, people exaggerate a lot of things. Compared to other Zelda games? Certainly not. In general? Well it's not an edgy game by any means if that is what you think constitutes "dark.

It's why there's a mummified teddy bear in the land of the dead. User Info: RockrrGirrl Depends on what they say really.



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